I’ve found a composer that I like a lot, Matias Puumala. He describes his style as “epic, bombastic and full of huge emotion”. I want my game to be an experience engine, one that generates a lot of tension and difficult situations that will lead to a series of epic triumphs. I want you to…
Category: Space Station Victor
We run this Space Station
The game view is starting to come into place. I’m starting to detest the UI panel for the minimap. Having everything stretch and shrink to fit whatever screen ratio you might have is pretty awful. I’ll meditate on what I really want the experience to be like in the final product, but for prototype sake…
UI Layout and Map
So my desired layout looks something like this. I’m a big fan of Darkest Dungeon, I like the cool visuals up top, the interactive map in the lower right, and then other interactive pieces in the lower left. The map is the only thing I’m sold on. I want a tactics like map ala advance…
Space Station Victor
It’s time to announce my next project. To my pleasant surprise, the winner of my project poll and my personal preferred choice won. My next project will be my “Awful Green Things From Outer Space” clone. I use the word clone very loosely, I really just want to clone the concept. I’m leaning towards the…