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Author: Sugarheart

Drafty Kingdoms

Posted on May 1, 2020July 24, 2020 by Sugarheart

Last time I updated the blog I posted a scheme to get a little more money, “Thrill All Humans” a robot video game stream with robot announcers. It didn’t take off, and that’s okay. I made a game playing bot, and announcer bots. But to get the bots to play more complex games that people…

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How to make a nickel?

Posted on September 20, 2019September 20, 2019 by Sugarheart

Time and Money.As always there never seems to be enough of either. Progress on Space Station Victor has been slow, I’ve made some code updates but nothing is really visually different or impressive. The way I see it the way to finding enough time to work on the game I can either wait for my…

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Music

Posted on April 13, 2019 by Sugarheart

I’ve found a composer that I like a lot, Matias Puumala. He describes his style as “epic, bombastic and full of huge emotion”. I want my game to be an experience engine, one that generates a lot of tension and difficult situations that will lead to a series of epic triumphs. I want you to…

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We run this Space Station

Posted on April 12, 2019April 13, 2019 by Sugarheart

The game view is starting to come into place. I’m starting to detest the UI panel for the minimap. Having everything stretch and shrink to fit whatever screen ratio you might have is pretty awful. I’ll meditate on what I really want the experience to be like in the final product, but for prototype sake…

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UI Layout and Map

Posted on February 22, 2019April 6, 2019 by Sugarheart

So my desired layout looks something like this. I’m a big fan of Darkest Dungeon, I like the cool visuals up top, the interactive map in the lower right, and then other interactive pieces in the lower left. The map is the only thing I’m sold on. I want a tactics like map ala advance…

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Space Station Victor

Posted on February 15, 2019February 18, 2019 by Sugarheart

It’s time to announce my next project. To my pleasant surprise, the winner of my project poll and my personal preferred choice won. My next project will be my “Awful Green Things From Outer Space” clone. I use the word clone very loosely, I really just want to clone the concept. I’m leaning towards the…

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COMO Game Jam 5

Posted on February 7, 2019February 7, 2019 by Sugarheart

I’ve gotten the results from my public opinion poll on what game I should make. I will announce it at a Game Expo this Saturday, Feb 9th. In the meantime, I was hoping to win a game jam to generate a little more local attention for the sugarheart corporation. I did not win, although my…

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Choosing a Game to Make

Posted on January 18, 2019January 24, 2019 by Sugarheart

By March 15th, 2019 I want to start focusing on my next big game project. Today, I’m getting questions about the next game I’m going to build. I need a better answer than “I’ve got lots of ideas”. I’ve always had lots of ideas. I want to commit to an idea or a set of…

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Creating a Unique Game like Keyforge

Posted on December 7, 2018September 24, 2019 by Sugarheart

Over the last few weeks there has been a lot of excitement around a new card game by Fantasy Flight Games and Richard Garfield the designer of Magic the Gathering. That game is Keyforge. But what makes Keyforge so amazing? Because every deck you buy is guaranteed to be unique. How can they guarantee uniqueness?…

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My Favorite Game Mechanics

Posted on November 23, 2018 by Sugarheart

Over the next months I’ll be deciding what my next game will be. I find myself thinking about what some of my favorite games have been and what I think they’ve done well. My new game will undoubtedly end up sharing some characteristics of my favorite games. Things I know I like and enjoy. For…

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Recent Posts

  • Drafty Kingdoms
  • How to make a nickel?
  • Music
  • We run this Space Station
  • UI Layout and Map

Recent Comments

  • Andrew Grote on Choosing a Game to Make
  • Sugarheart on Choosing a Game to Make
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